Julius Belmont

Although the various games to follow up Castlevania: Symphony of the NightReleased on the PlayStation in 1997, this game, while not hugely successful in the U.S. at the time, went on to become on the most beloved titles in the Castlevania series. largely followed up that game's formula (large, freely explorable castle with powers and items to find). Few of the games, though, did it as well Castlevania: Aria of SorrowThe third title for the Gameboy Advance, Aria of Sorrow married the Metroidvania gameplay of Symphony of the Night with refined gameplay and an engaging soul-collecting mechanic, creating what many consider one of the best games of the series.. One of the best dynamics of that game was the interactions between Soma CruzA young exchange student on a trip to a Japanese shrine, Soma is sucked into an adventure he never could have anticipated when Dracula's Castle, sealed within the magic of an eclipse, pulls him into its dark and foreboding grasp. and Julius Belmont. As the game progressed, and the various secrets were revealed, the game showed an inverted dynamic from the usual Castlevania game -- the hero was, of all people, DraculaThe lead antagonist of the Castlevania series and most famous vampire character in all media, all thanks to Bram Stoker. Based on the historical figure Vlad the Impaler, a vicious ruler of Wallachia in the mid-1500s. himself while one of his antagonists ended up being a Belmont.

Of course, to call Julius an antagonist implies he was a bad guy, but that's only the common definition of the term. An antagonist is someone that causes change in the protagonist and, in that regard, Julius fits the bill. It's through his own quest to stop the dark magics in the castle that he helps Soma find his own true self and become someone that can overcome the darkness within.

That said, he had a very enjoyable side quest not only in the first game but also the sequel. The journey of Soma Cruz was central to the games, but Julius added a depth and gravitas to the games that helped elevate the plot and create lasting classics in the series.

Character History:

Prior to Castlevania: Air of Sorrow: Dracula's Final Defeat

As alluded to in the opening of Aria of Sorrow (and the cutscenes to follow later), Julius Belmont was one of many heroes (along with Genya Arikado aka AlucardOne of three heroes recruited by Trevor Belmont on his quest to defeat Dracula, Alucard was the son of Dracula who turned from his fathers evil, battling against his cursed family line again and again. and representatives of the Belnades clan) who joined together to try to end Dracula once and for all. On the eve of the vampire lord's resurrection, these people came together and performed a ritual that not only destroyed Dracula but also seemingly sealed his magic (and his castle) away in an eclipse (try not to think too hard on that last detail). Sadly. Julius was caught by the magic, knocking out his memory and leaving him with no knowledge of what happened or who he was...

Although this event is of huge consequence to the Castlevania timeline, Konami never actually made a game set in 1999 ADThe date of Dracula's final defeat. As detailed in Castlevania: Aria of Sorrow, Dracula was destroyed and his power was sealed away within a solar eclipse. Of course, that kind of magic never truly stays gone.... Although we can kind of understand why -- the release of Aria of Sorrow does make it so we don't need to see this event in action to know it happened -- it's still a tad surprising. In this day and age of companies making DLC for any character they can think of, bonus quests for some side characters to view a story from their perspective, one would think Konami would have released an Ultimate Edition of the game featuring Julius's quest through the castle. But that was never meant to be.

Castlevania: Aria of Sorrow

36 years after Dracula was defeated and his magic was sealed away, a young man, Soma Cruz, has come to Dracula's castle. Not sure how he got there or what's going on, he explores the castle looking for answers. At the same time that he's wandering the demonic halls, another man is on his own quest for answers. Calling himself J, this man has no memory of who he is or why he's come to the castle, he just knows it's important for him to figure out these answers quickly.

As it turned out, J was, in fact, Julius. Left without a memory for all this time (and having aged quite gracefully in the interim), J returned to the castle out of some sense that he was needed there. It's only through his explorations in the castle, and his repeated meetings with Soma, that Julius figured out who he was and what he had to do: he, the current heir to the Belmont clan, had to find Dracula and defeat him once more. The only problem with that plan was that Soma Cruz was actually Dracula all along. Soma was the reincarnated spirit of Dracula, which was why that young man had been drawn to the castle during its reappearance.

Whatever kind feelings he may have had for Soma, Julius knew he had one mission. Even though he didn't want to kill the kid, Julius fought him. Soma, though, proved the better man and better warrior; although he defeated Julius in combat he did not kill the man. Instead he left the vampire hunter alive and, through Julius's advice, went on to seal the magic of Dracula's castle away once more. The world was safe once more, ironically through the teamup of a Belmont and the soul of the Dark Lord himself.

As is expected in a MetroidvaniaAt the intersection of Metroid and Castlevania lies the exploration platformer genre, the game style with heroes wandering expansive worlds, looking for items to expand their quest, known as Metroidvania. game, there were a couple of bonus modes in Aria of Sorrow. The first was an adventure mode for Julius (called, naturally, "Julius Mode"). Here he got to explore the castle (not unlike Richter BelmontRevealed first in Castlevania Dracula X: Rondo of Blood in Japan, and then Castlevania: Dracula X in the West, Richter is the Belmont hero of the late 1700s who worked with Maria Renard to bring down Dracula. in Symphony of the Night). This mode didn't have any cutscenes and Julius didn't gain any special abilities along the way, but it was a fun way to explore the castle a second time around. Julius was also made available for use in the game's Boss Rush mode, giving players plenty of time to play as the Belmont.

Castlevania: Dawn of Sorrow

It was one year after the events that gave Julius back his memory when another castle (not Dracula's castle but a fortress constructed by a dark cult lead by Celia FortnerThe leader of a cult dedicated to the resurrection of Dracula. She wants Soma to lend his power, to become the vessel for Dracula's rising, but if he won't do it she has two other potentials willing to become the Dark Lord.) drew our vampire hunter out of retirement. The cultists wanted to resurrect Dracula in a willing host (so, not Soma), and had to potential lads willing to act as his new body. Julius knew he had to stop them no matter what so he went to the castle (as any Belmont would).

At a village on the outskirts of the castle, Julius met up with Yoko BelnadesA member of the Belnades clan of sorceresses, Yoko works for the Church, fighting against the forces of darkness. She's summoned into the eclipse when Dracula's Castle reappears, and works with Soma Cruz to stop the growing evil within. (who had been among the heroes at Dracula's castle the year prior) and Soma Cruz. Realizing that the young man could give in to his dark powers if he entered the castle, Julius tried to get Soma to leave. Seeing that the boy was determined to enter regardless, Julius let the boy go on his own but swore that he'd keep an eye on him.

As each man explored the castle they repeatedly ran into one another. Once was in front a barrier that led deeper into the castle. The barrier was made of powerful dark magics and Soma had no way to cross it. Julius knew he could destroy the barrier but it would drain his powers. Instead he told the lad to explore elsewhere -- nothing good would come of going too deep into the castle.

Later, Soma ran into Julius and Genya Arikado (who just kept showing up in these castles). Julius and Arikado were there to confront Celia and end her attempts at resurrecting Dracula. They bear witness to Celia sealing a demon to the soul of a potential Dracula surrogate, Dario BossiOne of two potential Dracula successors hand picked bu cult leader Celia Fortner. To amplify his power and make him a better candidate, Celia fuses the power of Aguni to his soul.. The two villains flee and while Arikado went off to find Celia, Julius pursued Dario. He did apparently catch up with the lad (although we don't see this scene in game, just hear about it afterwards) and while the two fought repeatedly, Julius didn't have any way to finish off the foe (as this game required the use of Magic Seals to bind bosses and Julius didn't have access to these artifacts). This left Soma to find a way to defeat Dario while Julius would go find some other way to seal the powers of the castle forever.

It was near the end of the adventure that Julius once again appeared. He and Arikado were once again guarding the dark barrier that barred entrance to the deepest parts of the castle. Soma needed access to this area, though, so Arikado urged Julius to use his power to break the magics. This action drained Julius of his power, leaving him unable to continue the fight. He could only watch as Soma ventured off to defeat the cultists and save the day once more.

In the end, though, all was safe with the world. Soma came through a second time and all the heroes, including Julius, safely escaped the castle, sure in the knowledge that Dracula's power would never be unleashed on an unsuspecting world.

As with Aria, Dawn of Sorrow has alternate endings and story modes. The bad ending of the game has an interesting consequence: Soma goes bad, becoming Dracula, and it's up to Julius to save the day. Unlike in other games in the series up until now, this mode actually does have its own story and cutscenes. Within we watch as Julius takes up his whip and joins forces with Yoko Belnades and Genya Arikado to explore the castle and fight Soma (acting as the newly resurrected Dracula). If successful, the three are seen outside the castle lamenting the death of their friend (Soma) while at the same time relieved that Dracula is once again defeated.

This mode has been praised by many for not only it's "What If" storyline but also its mechanics. Although referred to once again as "Julius Mode" it's really a three hero mode more akin to Castlevania III: Dracula's CurseThe third, and final, NES entry for the series, Dracula's Curse returned the series to its roots with a more traditional adventure. But it also added in branching paths, multiple characters, and new hero Trevor Belmont.. Here, Julius is the Trevor BelmontThe third Belmont revealed in the release history of the franchise, Trevor's clout among fans has grown. Between love for his first game, and his starring role in the Castlevania anime, Trevor is perhaps even more popular now than even Simon. stand-in, fighting with his whip and classic sub-weapons. He can then switch off to Yoko Belnades (in place of Sypha BelnadesOne of three heroes recruited by Trevor Belmont on his quest to defeat Dracula, Sypha is a powerful sorceress, and one of the most famous members of her clan.) and Alucard (as Alucard, of course) at any time to use their exploration abilities and attack powers. It's a great mode with a lot of depth (and, in the mind of the editors of this site, in some ways even better than the main mode of the game).

Non-continuity History:

Castlevania: Harmony of Despair

Julius appears in Castlevania: Harmony of DespairKonami's entry into the online massive multiplayer market, this game features teams of heroes going into Dracula's Castle to fight the demon, with rare loot and extra goodies to grab along the way. as one of downloadable characters for the Xbox 360 edition of the game (but was included in the full version for the Playstation 3). He joined a fair roster of whip-wielders in that game, but his inclusion felt right considering that Soma was also packaged in as well.

Playing as Julius:

Both as a playable character, and as an enemy to fight, in Aria of Sorrow, Julius showed a lot of raw power. He was fast and agile but could hit like a truck, making him dangerous to anyone that had to tussle with him (including the players controlling Soma). He could use a small selection of sub-weapons (boomerang-like cross, holy water, axe, and the powerful grand cross) as well as a high-jump/uppercut and a teleport slide.

Returning for Dawn of Sorrow, Julius was not an enemy the player had to fight. Instead, Julius really came in to play for that game's "Julius Mode". He returns with his whip and sub-weapons, although his high-jump was removed (he could still uppercut, but the explorational benefits of the high-jump were given to Alucard and his bat powers so as to encourage the players to use all three characters). He also lost his teleport slide, instead just getting a more basic slide instead.

Harmony of Despair, though, saw Julius return in prime form. Armed with an improved selection of subweapons (adding the knife, ricochet rock, bible, and javelin to the mix, as well as all the retro subweapons included as DLC, but losing the grand cross as a subweapon) and a return of his high jump and teleport slide, Julius also gained a few tricks from Simon BelmontThe first hero of the Castlevania series (by release date), he's been featured in more games, and referenced more times, than almost any other character in the series.. Namely, Julius could now whip in all directions and grapple onto certain spots with his whip. He was powerful, agile, and a great character in the game.

Trivia:

Although not mentioned in the main series, Julius apparently had a sister (or maybe a daughter -- their relationship is not made entirely clear). Well, okay, as far as the Konami expanded universe was concerned, Julius had a close female relation, but that's only if we count the various parody games the company liked to produce. Featured in Otomedius ExcellentThe only sequel to the schoolgirl arcade shooter Otomedius, this was another game in the same vein, featuring similar gameplay. Released only for consoles, it was panned by critics and audiences alike, sinking the series. (a spin-off of the Gradius/Parodius scrolling shooter games), Kokoro BelmontThe kid sister of Julius Belmont, Kokoro was introduces in Otomedius Excellent as one of the students of the St. Gradius school. She would go on to fight against the evil Bacterian armada alongside her fellow students. was the younger sister (or daughter) of Julius who took up the whip to help defend Earth against the Bacterians. While Konami did make this game, we doubt anyone would consider this connection official continuity.