Castlevania: The Arcade

Game Overview

The late-era Castlevania series is marked by experimentation. While most of the series featured an emphasis on classic platforming and/or MetroidvaniaAt the intersection of Metroid and Castlevania lies the exploration platformer genre, the game style with heroes wandering expansive worlds, looking for items to expand their quest, known as Metroidvania. dynamics, the later games in the series pushed away from that sweet spot for more unusual fare. Castlevania: JudgmentOne of the final Castlevania titles released under director Koji Igarashi's tenure, this Wii game was a crossover 3D fighter featuring characters from across the whole series. was a console-based fighting game, Castlevania: Harmony of DespairKonami's entry into the online massive multiplayer market, this game features teams of heroes going into Dracula's Castle to fight the demon, with rare loot and extra goodies to grab along the way. tried its hand at multiplayer Online game play, and the Lords of ShadowThe first full reboot of the franchise, the Lords of Shadow series introduced a new hero, Gabriel Belmont, and reimagined villains all in league with a new antagonist, Satan. sub-series completely rebooted everything about the games for something more akin to God of War.

Even among these experiments, though, one title does stand out for how off the wall it is: Castlevania: The Arcade (titled Akumajo Dracula: The Arcade in Japan, with "Akumajo Dracula" of course translated as "Demon Castle Dracula"). While you could see the connective thread between all the previous games (this one has platforming, that one at least has characters you control in an arena), The Arcade was an on-rails light gun-based shooter (or, really, "whipper"). It's about as far as you can get from the main Castlevania series without being, say, a Mahjong title (Hai no MajutsushiA crossover Mahjong title featuring a variety of Konami characters, including Simon Belmont. Mahjong games are very popular in Japan, while less so in the West, leading to this title remaining a Japanese exclusive since its release.) or a Video Poker machine (Wai Wai PokerOne of a set of mascot-themed crossover gambling machines, this title featured a basic version of Five Card Draw video poker, with players inserting medals (tokens) in hopes of earning more.).

So what inspired Konami to release this title? Not only is it a weird entry for the series but it's an arcade game (as the title implies), and it's not as if the arcade market in the U.S. (or Japan, for that matter) had been all that stable in the years up to this game's release. While certain kinds of arcades were still popular in Japan (mostly pachinko parlors), that's still a tiny market for a large, expansive, Triple-A video game release. The fact that the game only ever saw release in Japan and Europe, and the European release was quite limited, illustrates the limited market for a game like this, even before we take into account how weird it is.

Sadly, details on the development and story behind Castlevania: The Arcade are scarce. This game came out at a time when the Castlevania series was in flux, with Konami having already shelved one reboot of the series (Castlevania (2008)This game was intended to be a reboot for the Castlevania series (long before the Lords of Shadow games were started), but it was canceled early in its production cycle.), this title, along with the aforementioned Judgment and Harmony of Despair, illustrate Konami's desire to push the series outside its bounds and find new ways to grow a new fan-base for the series.

Sadly, for all the reasons mentioned, the game failed to catch fire in arcades. Soon after release, Castlevania: The Arcade was quietly ushered away so that the company could reboot, and then abandon, the series, relegating it primarily to cell phones and gambling machines. There probably is some version of history where this game was successful enough to have warranted a port of the title to home consoles, with controls via Wiimote or PlayStation Move controllers, but at this point it feels like this title will only be remembered as a strange one-off fans can talk about but few ever had the chance to play.

That leaves Castlevania: The Arcade as little more than a footnote to the series for most fans. Simply due to how few machines were produced and the limited number imported to the West, the game remains a lost unicorn to this day. The game is a curiosity, this weird thing Konami made once and then ignored, like so many other of their late-era projects with the Castlevania series.