Going home?


Castlevania: Aria of Sorrow

We don't have to discuss what the "Castle" is all about, but if you're wondering, "Corridor" means in which it's a place where there are long hallways and areas similar to it's detail. They're not lying when it's meant by corridor, it's a hell of a long way to get to the Chapel.
You gotta watch your back... or your feet. You'll be encountered by quite the load of zombies. All they do is just walk and spill blood everywhere they go. With the knife, it would only give only 17 ATT (Attack) for damage, but the zombies are pretty weak...
You better keep yourself onto getting these things. You'll need it for the future. This is the new look for the money, no more baggies for us, with the special hand-down crack for a tip. There may not be alot like how the other games were like, but the items are cheap, too.
See? This is just an example to show that having other clothes of people you don't know IS possible if you just keep trying! Getting the Cloth Tunic is something common, however having the Basilard and/or the Zombie Soul is something you'd probably have to keep slashing to...
Let's not worry about other things right now, you haven't even found your own save spot. To the next room, you'll find yourself walking down stairs. Careful of the bats, so just stay and slash or jump, too. A Short Sword on your way down, and look down here - Mermans!
I'm sure you have seen the last screenshot where the Mermant on the top was standing next to. These contain abilities so you can reach certain heights. Grave Keeper has the ability for you to backdash, slide backwards like Alucard pressing the L button. Dodge!
I see soul system. If you hold up, and press the attack button like using your sub-weapon, you will inflict the selected soul's offense in which will of course take away your MP. Fortunately, your MP recharges itself thoroughly, so you choose your best soul weapon.
This is the boss door, where you should be stopping at if you want to get ahold of the end of the stages. The bosses may be hard or easy, depending on what your level and strategy take use to. You look around, for there are more than
one entrance sometimes.
Creaking Skull is your first boss. Who did you expect, Santa Clause? This guy looks way tough due to his size, but he's a real easy guy to manage. However, he has an attack that would wipe you absolutely, 1/6 of your whole HP approximately. You better kick @$$...
This is one of his attacks he place upon you. This will be obvious to see, only a blind man would take this a challenge. He'll open his mouth and charge up, having the flame around his mouth before it ignites. Actually, the attack isn't as strong as his second. So, JUMP!
Now, from looking at the HP meter, you saw the he did real heavy to me. Which is why you should stay in a nice dstance from the Creaking Skull. But, you're highly suggested to do a repeated amount of Grave Keepers if you wanna damage this real massive attack. Slide, biznatch!
Everytime you beat a boss, you'll get ahold of this. Don't worry about healing yourself, because this will get the work done for you and obviously highten the percentage once you're done kicking @$$. This is more like proof that you beat the boss, so well done!
Now, be careful if you want to want to go through the different areas. In this room, it's really required to you get that Castle Map, and go to your save spot which in the same direction. Underway is a long swimming hallway. Then, you'll be able to go into deeper places...
This is the saving spot. This would have the usual questions that you have had from Symphony of the Night all the way to here. Apparently, this is a Virgin Mary, which may remind you of Castlevania 64. Know, if you want to heal your HP + MP, come all!
Going downstairs will lead you here. Like shown on one of the screenshots, you're able to swim on the shallow. But, be careful since the Killer Fish really can come up, bite, and even spawn small fishes. Just swim quick and you'll do juuust fine. It's hard to kill these bastards.
This is what you just had to come here for. Go to your Soul Set and look in the second row, and you'll be able to switch it off. This is technically known as your Guardian. This Flying Armor would give you a some sort of glide to stop and land just safely...how nice.
Go this way, you'll find easy enemies to kill, and you should be running upstairs constantly where you'll then stay upon a nice gap. The Buers are easy to kill, it's just one smack dab in the middle and you've got it taken care of. Just make sure you got what you need by now.
With the Flying Armor, you should be able to jump from the platform on the left midway, and then you have to perform the Flying Armor Guardian. He'll be able to help you for a while now. But, you may not find more Guardians for a while, so you hold that.
Be careful with the White Dragon when you enter. What you should do is that you probably would be better off to stay close in front of him, and as you are, jump and slash him. He'll pull himself back to charge at you,and with his flamethrower, there'll be a start before ignition.
You gotta be careful from the Zombie Soldiers since they just walk right by ya, and would throw grenades if you try to run away. So, slash em' alot, they're slow. Also, you should be real careful with those Axe Armors. Remember to use your Gravekeepers. Hyeah?
The Skeleton Knights are around the second floor in this area. They simply have an 'average' pace, pretty long distance to attack, and are kinda hard to kill. Saying this may scare you, but don't let the exaggeration take you. By the way, use your Flying Armor on the left.
On the second floor all the way to the right, you will find yet another long hallway. There are two Axe Armors, and a fast Skeleton Archer, be careful what you do with. The Skeleton Archer has a nice advantage on this type of area. So, you'll have to duck often.
Climb up the stairs. Kill the candles. Ignore that reddish, tough looking armor. Also, ignore that staircase on the top right corner, and you cannot even still get with it trying your Flying Armor. you'll need your next special ability for that. Instead, just climb down the stairs & kill.
The White Dragon is guarding the scarf which would really do a pretty decent help of defense for your accessory column. Well, here's where you can now realize. Although I'm sure you worked hard to get through this, it's worth the long shot... at least temporarily.
Moving back to the main area, where you came from that had all the Skeleton Knights: that's where you should be. Now, don't worry about here, you'll be only to find Ghosts and Zombie Soldiers. You'll find that classic peeping eye on the outside. Cool, huh.
Going through hallways full of skeletons, Peeping Eyes, and zombies, we should have all this stuff gone straight. Kill that skeleton and just get your stuff done straight here. They may look like odd candles, but they're the simple stuff. All I can say is cool.
What's very wrong about the Skeleton Archer is that his arrow, being so thin, it has great camouflage, so be patient. The pose between the Blue Crow and the Skeleton Archer looks alright, but just hit em'... seriously, and they'll die like snap.
Damn those Rock Knights. They make a pretty heavy damage to ya when you're right on em'. So, you should beat em' down on a good position. Staying close to him, slashing, and then using the Gravekeeper is a nice workout, because he'll throw anywhere.
You're almost there... On the right side here, you'll find the saving spot. Jumping down, you'll see yet another two way passageway which makes in total four of them. On the left, you'll get extra stuff that you may need for the future. But, on the right, I'll show you how deep the rabbit hole goes...
Now this is the bottom left side of the whole area described on the left. You'll see that blue pot... hit it and you get a normal item... just to let you know since it's an uncanny looking one. You'll find easy enemies here. The prizes which are a potion and $500 is absolutely worth. Now this is about it...
You have now accomplished the Castle Corridor. Proceed with the Chapel, if you'd like.

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