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This Chapel
relates itself to the one like of Castlevania: Harmony of Dissonance because
there's so much to jump for. Although, you may not like at first because
of the amount of jumping and some enemies that would be hard to kill,
you'll like it once you're out. |
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Be careful
with those high amount of those infinite popping ghosts. Sure, they don't
know how to get the job done being weak, but they do know how much it
takes to annoy a very aggrivated player to death. If that's you, you don't
want to be him/her, nuff' said. |
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Same patterns,
same place. No worries. You won't find many stuff like this convincing,
but at least the developers kept it simple for you to know that once you
try going up. Not many stuff many be really important to keep the storyline
up, but it does with HP. |
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How fun. Well, on the middle
you'll find your Axe Armor friend here. On the left, you'll have to jump
to get a nice Benjamin Franklin (100$) for your change later. However,
on the right is where you have to greet those pack o' friend of yours,
& ghosts. |
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You'll find the Bone Pillars
in two groups, and they may take a short while to hit with what you got.
But, you can, of course do the usual feature: jump on top of them and
switch sides. A classic feature ever since Dracula X. They won't know
who hit em'... literally. |
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If you chose the left side,
on the direction with that big, blue bell, you'll turn up to get yourself
only to end up with an Axe Armor to show who's boss and a steep end you
can't jump to. If you chose the right, jump on those green bells and head
for the hills. |
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Be careful
what that Axe Armor throws from the distance. After running on that stone
ramp, you'll find a Mind Up. All it does it replenish 10% of your MP,
even though it does have that slow, yet passive effect of recharging itself.
On the left, are more prizes... |
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After getting that Mind
Up, there would have been Bone Pillars you should have thrashed coming
to here. You don't have the ability to jump to the High Potion and High
Mind Up, so wait then. Ignoring them, jump towards the bells all the towards
the end. |
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Your Takemitsu, or Bamboo
Sword, is one hell of a weapon. By that, I mean weak. Purely weak. Your
Short Sword would beat that thing any day. Some place this was, huh? At
least you got a Mind Up, and Exp. to back you up. Now to get out of this
junky rooftop. |
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You can either take the
stairs and hop all the way up. Or you can hop this straightaway towards
the green staircase. This, having the atmosphere and such like the last
area, may be just as annoying. But, hey. You do what you want to do. You're
the player. |
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The right side is only
the safe area if you get yourself to fall to where you're gonna have to
jump to obtain your prize. So, take the stairs and watch out for those
annoying Durgas. Best to hit them on opposite direction like so. But,
maybe you have better ideas. |
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Past the corner-held
staircases, the Bone Pillars, and jumping, make the last pillar at the
end with a little run til' you fall right here. Grab the Rapier. If you
still own the Short Sword, then kiss it good-bye. But, if you somehow
got better, kiss this, too. |
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Making your
way down the safe stairway like this from where you got the Rapier atop...
not to mention, catching that $100 coin, you'll find the next area here.
On the left is a save point. As going down, you find small enemies. Watch
yourself, almost there. |
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Although he
can't reach you from his distance, he can still toss boulders at you,
dirty style. Fire with fire, do the same thing and dodge. Or just hit
the Une and get it over with to slash. Careful with the other Une and
skeleton. There, it's the Boss Door. GO! |
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Say hello
to Manticore. Although he has the wings of bats, he can't fly no matter
how high you are. Careful with those yellow critters, they take alot of
HP. When you get bumped on, it's cool. But, careful with his fireballs
. It's one or two at a time from his mouth. |
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When his scorpion
tail shakes, it's going to try to stab, be careful of the poison. A strategy
to use can be to stay near a pillar and to stay in front of him while
hitting repeatedly. When he shoots his fireballs, you can jump on the
pillar and stay until he's done. |
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Once you've
defeated Manticore, coming back to the same room you'll find those same
yellow critters. You can't kill em', by the way. Also, there's the jumping
Quezlcoatl. Kill if you want, but jump past the pillar towards your right
to an enclosed room. |
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Take care
of that Skeleton Knight and get ahold of the Silk Robe. It might do you
good. This has more than that. If you have a weapon that exceeds 90 -
180 degree angle like the Hammer, then hit on the area on the top-middle
where you can jump to. SECRET! |
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Passing that
hallway alike the last before the Manticore, you stumbled here. You can't
reach the pathway to the high left just yet. Run along down to the next
stage. Careful with the couple of Tiny Devils, and that Zombie Officer
on the bottom. Done yet? |