Castlevania Reviews - The Castlevania Adventure The Castlevania Adventure: "This one's all me, baby!" Okay, this one really gets a bum rap. There are some positively seething reviews of it out there. Granted, the fact that your whip power goes down a notch when you take a hit does really suck, and you do have to perfectly time jumps, but the jumping isn't worlds different from Castlevania 3: Dracula's Curse, and Chris walks no slower than Trevor. You need some patience for this one, but yes it is very hard. I haven't gotten past level 3 in it in fact, but here's 10 things that I can tell you. 1. Do not jump until you can't walk any farther past a ledge. 2. Turn around and stay on your feet to whip a raven, don't jump at them. 3. Grab them crosses whenever you can, since they make you invincible. 4. Pungachi's suck and they are very annoying. (Note to self: Add them to the annoying enemies page.) 5. Not having sub-weapons is a bitch. 6. Belmont's Revenge has better gameplay, one main reason being # 5. 7. The backgrounds are actually pretty cool in the first level graveyard area, so don't buy into any crappy graphics claims. What can you do with 8 bits anyway? 8. The whip fireballs are needed to hit certain candles, but an up-close strike is better against an enemy. 9. "Battle Of The Holy" is the name of the first level background music, and it's gear. Download a MIDI or Mp3 of it at the Dungeon. 10. There is something terribly wrong about Mudmen falling as drops from the sky. Okay, that's a few things on CV: Adventure. If you really want to beat it, get a Game Genie. I haven't spent too much time on it, but if I get anywhere I'll do an update. Mmkay?
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